3/5/2023 0 Comments Legend maker gameplay![]() ![]() Many of CVCheat's promotional videos were taken down from YouTube through an Activision copyright claim sometime in the last 24 hours, but the most recent is mirrored in this tweet, sans any identifying information. But they have gained increased attention in recent days thanks to a promotional video from the makers of a specific cheat tool we'll be calling CVCheat (Ars won't be naming the actual cheat tool here or linking to it in this piece). That data is then sent to an input-passthrough device like the Titan Two or the Cronus Zen, which emulates the correct mouse input and fires a shot at superhuman speed.Ĭheating methods based on external tools and emulated inputs aren't entirely new. Once the enemy is identified on the screen, these cheating engines can easily calculate precisely how far and in which direction the mouse needs to move to put that enemy (or even a specific body part, like the head) in the center of the crosshairs. Those display frames are then run through a computer vision-based object detection algorithm like You Only Look Once (YOLO) that has been trained to find human-shaped enemies in the image (or at least in a small central portion of the image near the targeting reticle). The first step is using an external video capture card to record a game's live output and instantly send it to a separate computer. The basic toolchain used for these external emulated-input cheating methods is relatively simple. ![]() This is forcing the developers behind these games to look to alternate methods to detect and stop these cheaters in their tracks. By using external tools like capture cards and "emulated input" devices, along with machine learning-powered computer vision software running on a separate computer, these cheating engines totally circumvent the secure environments set up by PC and console game makers. But yah they are using Game Maker which prob won't have those probs, I'm talking from a custom built engine (which I think Hyper Light Drifter is).Further Reading Ring 0 of fire: Does Riot Games’ new anti-cheat measure go too far?But there's a growing category of cheating methods that can now effectively get around these forms of detection in many first-person shooters. There's no OpenGL for Xbone like there is for Windows. You don't have the luxury of only having to use one API like you can for PC. I've never worked on consoles, Microsoft/Sony/Nintendo seem dead set on keeping their SDK and APIs private, so if none of them has ever worked on those consoles they probably shouldn't be promising it. They shove the work onto a smaller team, who pretty much have to recreate parts of the game for it to be compatible. This is the same sort of mentality that results in a lot of PC ports being garbage. If that was the case then Hyper Light Drifter's developers took a implement first then see what needs to be changed later. All those Directx calls are going to need to be made with OpenGL now, then there's the matter of shaders and so on. ![]() Yah if someone gives you a Directx game and they say "port it to Linux". It took me all but an hour to port my game from Windows to Linux. This is part of the problem when developers create a game without taking a port in mind first. My friend did the Mac/Linux port for Hyper Light Drifter, and it consumed months and months of his time, and a part of Heart Machine's capital Passion projects, I guess what they are called and what the gaming industry tries to use as an excuse when they don't pay their employees for overtime. Maybe they saved up money and are taking a few years off, working part-time in between. Yes someone can employ my services for $65,000 a year but who pays me for personal projects I create? No one. They get people that are willing to take a rev share for the project, or understand that they aren't going to get paid. A Software Engineer still costs ~$65,000 per annum ![]()
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